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	<title>Comments on: Math for game programmers 02 &#8211; Vectors 101</title>
	<atom:link href="http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/feed/" rel="self" type="application/rss+xml" />
	<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/</link>
	<description>Game Design &#38; Game Programming</description>
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		<title>By: Ahsan</title>
		<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/comment-page-1/#comment-89111</link>
		<dc:creator><![CDATA[Ahsan]]></dc:creator>
		<pubDate>Thu, 11 Jun 2020 11:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.wordpress.com/?p=18#comment-89111</guid>
		<description><![CDATA[These are some of the useful maths for programming. I love these tips. Check some of the best &lt;a href=&quot;https://furorjeans.com/product-category/outer-wear/jackets/&quot; rel=&quot;nofollow&quot;&gt;jackets for men&lt;/a&gt;. I am motivated now for programming.]]></description>
		<content:encoded><![CDATA[<p>These are some of the useful maths for programming. I love these tips. Check some of the best <a href="https://furorjeans.com/product-category/outer-wear/jackets/" rel="nofollow">jackets for men</a>. I am motivated now for programming.</p>
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		<title>By: MatemÃ¡tica para programadores de Jogos: Vetores &#124;</title>
		<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/comment-page-1/#comment-21524</link>
		<dc:creator><![CDATA[MatemÃ¡tica para programadores de Jogos: Vetores &#124;]]></dc:creator>
		<pubDate>Mon, 08 Feb 2016 11:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.wordpress.com/?p=18#comment-21524</guid>
		<description><![CDATA[[&#8230;] IntroduÃ§Ã£o a Vetores [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] IntroduÃ§Ã£o a Vetores [&#8230;]</p>
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		<title>By: Richard</title>
		<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/comment-page-1/#comment-19004</link>
		<dc:creator><![CDATA[Richard]]></dc:creator>
		<pubDate>Sun, 30 Aug 2015 11:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.wordpress.com/?p=18#comment-19004</guid>
		<description><![CDATA[To the physics major: read the code.  imass is 1/mass.]]></description>
		<content:encoded><![CDATA[<p>To the physics major: read the code.  imass is 1/mass.</p>
]]></content:encoded>
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		<title>By: Richard</title>
		<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/comment-page-1/#comment-19003</link>
		<dc:creator><![CDATA[Richard]]></dc:creator>
		<pubDate>Sun, 30 Aug 2015 11:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.wordpress.com/?p=18#comment-19003</guid>
		<description><![CDATA[What&#039;s this &amp;amp stuff in the code?  Doesn&#039;t help.]]></description>
		<content:encoded><![CDATA[<p>What&#8217;s this &amp;amp stuff in the code?  Doesn&#8217;t help.</p>
]]></content:encoded>
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		<title>By: whocares</title>
		<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/comment-page-1/#comment-4945</link>
		<dc:creator><![CDATA[whocares]]></dc:creator>
		<pubDate>Tue, 25 Feb 2014 17:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.wordpress.com/?p=18#comment-4945</guid>
		<description><![CDATA[In &quot;The Ugly Code&quot; you increment 3 times the pos_x variable; I think it&#039;s a typo and you meant pos_x, pos_y, pos_z.]]></description>
		<content:encoded><![CDATA[<p>In &#8220;The Ugly Code&#8221; you increment 3 times the pos_x variable; I think it&#8217;s a typo and you meant pos_x, pos_y, pos_z.</p>
]]></content:encoded>
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		<title>By: Tom Kirby-Green</title>
		<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/comment-page-1/#comment-3318</link>
		<dc:creator><![CDATA[Tom Kirby-Green]]></dc:creator>
		<pubDate>Sat, 10 Aug 2013 20:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.wordpress.com/?p=18#comment-3318</guid>
		<description><![CDATA[I&#039;m pretty sure you don&#039;t need those &#039;inline&#039; keywords. Any method defined within the class declaration is implicitly inline. Lovely article by the way, it would be fabulous if you could keep this particular series of blog posts going! Kudos.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure you don&#8217;t need those &#8216;inline&#8217; keywords. Any method defined within the class declaration is implicitly inline. Lovely article by the way, it would be fabulous if you could keep this particular series of blog posts going! Kudos.</p>
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		<title>By: Game programming in C++ &#171; C Sharp Important Notes</title>
		<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/comment-page-1/#comment-598</link>
		<dc:creator><![CDATA[Game programming in C++ &#171; C Sharp Important Notes]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 05:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.wordpress.com/?p=18#comment-598</guid>
		<description><![CDATA[[...] http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/ Share this:TwitterFacebookLike this:LikeBe the first to like this. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/" rel="nofollow">http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/</a> Share this:TwitterFacebookLike this:LikeBe the first to like this. [&#8230;]</p>
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		<title>By: amz</title>
		<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/comment-page-1/#comment-593</link>
		<dc:creator><![CDATA[amz]]></dc:creator>
		<pubDate>Mon, 03 Sep 2012 23:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.wordpress.com/?p=18#comment-593</guid>
		<description><![CDATA[It might not be clear in the body of the article, but the comment on the code itself explains it: imass is the inverse of the mass, therefore multiplying by it is the same as dividing by the mass.]]></description>
		<content:encoded><![CDATA[<p>It might not be clear in the body of the article, but the comment on the code itself explains it: imass is the inverse of the mass, therefore multiplying by it is the same as dividing by the mass.</p>
]]></content:encoded>
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	<item>
		<title>By: Walter Weinzinger</title>
		<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/comment-page-1/#comment-592</link>
		<dc:creator><![CDATA[Walter Weinzinger]]></dc:creator>
		<pubDate>Mon, 03 Sep 2012 23:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.wordpress.com/?p=18#comment-592</guid>
		<description><![CDATA[As a physics major, I was very puzzled with these statements above:

        float accel_x = force_x * imass;
        float accel_y = force_y * imass;
        float accel_z = force_z * imass;

since Newt II states F=ma, or, a=F/m

Did your code actually run correctly?

Thank you!

Walter Weinzinger
Flagstaff, AZ]]></description>
		<content:encoded><![CDATA[<p>As a physics major, I was very puzzled with these statements above:</p>
<p>        float accel_x = force_x * imass;<br />
        float accel_y = force_y * imass;<br />
        float accel_z = force_z * imass;</p>
<p>since Newt II states F=ma, or, a=F/m</p>
<p>Did your code actually run correctly?</p>
<p>Thank you!</p>
<p>Walter Weinzinger<br />
Flagstaff, AZ</p>
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		<title>By: jlmf</title>
		<link>http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-02-vectors-101/comment-page-1/#comment-585</link>
		<dc:creator><![CDATA[jlmf]]></dc:creator>
		<pubDate>Mon, 03 Sep 2012 15:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.wordpress.com/?p=18#comment-585</guid>
		<description><![CDATA[Well, it is clear thtat you are using object oriented programming. I&#039;m sure the number of operations is exactly the same. The code is much pretty, but not more efficient. By the way I&#039;m in favour of using geometry-algebra-math in programming (in all type of programming). Regards...]]></description>
		<content:encoded><![CDATA[<p>Well, it is clear thtat you are using object oriented programming. I&#8217;m sure the number of operations is exactly the same. The code is much pretty, but not more efficient. By the way I&#8217;m in favour of using geometry-algebra-math in programming (in all type of programming). Regards&#8230;</p>
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