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	<title>Comments on: In Defence of Steam Greenlight</title>
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	<link>http://higherorderfun.com/blog/2012/09/06/in-defence-of-steam-greenlight/</link>
	<description>Game Design &#38; Game Programming</description>
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		<title>By: xoxos</title>
		<link>http://higherorderfun.com/blog/2012/09/06/in-defence-of-steam-greenlight/comment-page-1/#comment-3656</link>
		<dc:creator><![CDATA[xoxos]]></dc:creator>
		<pubDate>Sat, 28 Sep 2013 00:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.com/blog/?p=128#comment-3656</guid>
		<description><![CDATA[you may hate this, but i&#039;ll say it anyway :)

if you check my site out, you&#039;ll discover that i release free and very low priced vst plugins and have done so for about a decade. if you explore my reputation some, you&#039;ll discover that my work is generally considered to be unusual and appreciated, eg. noone else has a kelly-lochbaum tract in vst format, acoustic friction model instrument and so forth.

tbh software and computers and the internet have relative meaning, objectively arguing about anything, especially a particular site&#039;s function, is a joke.

by, as you say, my efforts to democratise availability, i&#039;ve made a lot of enemies. very aggressive, organised enemies. online, they slander my reputation (i&#039;ve been accused of threatening someone&#039;s children - absurdly twisting a comment i made to him about mining throwing away the environment for the future) and generally drag my ass through the mud at every turn in the most hateful fashion conceivable.

if that wasn&#039;t enough, since these bastards are freemasons, they fragged my real world too. i&#039;ll save you the description, but it did leave me living in a tent for a year, after losing house,  job, studio and vehicles.

i&#039;m liking your site - i appreciate your effort to popularise &quot;the means of production&quot; :) or really, to enable others.. it&#039;s a good idea, it beats a society full of incapable persons (which is what big money wants - no competition, which is why good information like this isn&#039;t presented clearly at gamedev).

so i&#039;m sharing this with you to provide some awareness that, occasionally some proponents are intentionally excluded from publicity. YTD (end of september) i&#039;ve seen about $700 so far, because i still have to hide myself from masonic harassment. so for me, $100 would be a difficult threshold to pass for my work, which is generally, pretty mature. i&#039;m in my forties, it&#039;s ridiculous and it sucks, but since i spent the last 20 years of my life indoors programming and making music, i don&#039;t have much of a social network at all, which made me an easy target.

thanks, and keep an open mind :)]]></description>
		<content:encoded><![CDATA[<p>you may hate this, but i&#8217;ll say it anyway <img src="http://higherorderfun.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>if you check my site out, you&#8217;ll discover that i release free and very low priced vst plugins and have done so for about a decade. if you explore my reputation some, you&#8217;ll discover that my work is generally considered to be unusual and appreciated, eg. noone else has a kelly-lochbaum tract in vst format, acoustic friction model instrument and so forth.</p>
<p>tbh software and computers and the internet have relative meaning, objectively arguing about anything, especially a particular site&#8217;s function, is a joke.</p>
<p>by, as you say, my efforts to democratise availability, i&#8217;ve made a lot of enemies. very aggressive, organised enemies. online, they slander my reputation (i&#8217;ve been accused of threatening someone&#8217;s children &#8211; absurdly twisting a comment i made to him about mining throwing away the environment for the future) and generally drag my ass through the mud at every turn in the most hateful fashion conceivable.</p>
<p>if that wasn&#8217;t enough, since these bastards are freemasons, they fragged my real world too. i&#8217;ll save you the description, but it did leave me living in a tent for a year, after losing house,  job, studio and vehicles.</p>
<p>i&#8217;m liking your site &#8211; i appreciate your effort to popularise &#8220;the means of production&#8221; <img src="http://higherorderfun.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /> or really, to enable others.. it&#8217;s a good idea, it beats a society full of incapable persons (which is what big money wants &#8211; no competition, which is why good information like this isn&#8217;t presented clearly at gamedev).</p>
<p>so i&#8217;m sharing this with you to provide some awareness that, occasionally some proponents are intentionally excluded from publicity. YTD (end of september) i&#8217;ve seen about $700 so far, because i still have to hide myself from masonic harassment. so for me, $100 would be a difficult threshold to pass for my work, which is generally, pretty mature. i&#8217;m in my forties, it&#8217;s ridiculous and it sucks, but since i spent the last 20 years of my life indoors programming and making music, i don&#8217;t have much of a social network at all, which made me an easy target.</p>
<p>thanks, and keep an open mind <img src="http://higherorderfun.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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	<item>
		<title>By: NORTHWAY Games &#187; Blog Archive &#187; Incredipede and Steam Greenlight</title>
		<link>http://higherorderfun.com/blog/2012/09/06/in-defence-of-steam-greenlight/comment-page-1/#comment-1108</link>
		<dc:creator><![CDATA[NORTHWAY Games &#187; Blog Archive &#187; Incredipede and Steam Greenlight]]></dc:creator>
		<pubDate>Wed, 28 Nov 2012 19:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.com/blog/?p=128#comment-1108</guid>
		<description><![CDATA[[...] As you&#8217;ve probably heard, Valve recently changed the way they accept indie games like Incredipede onto their Steam store. It used to be you&#8217;d email them directly and hear back yay or nay or (more often) nothing. It was obviously an understaffed and un-ideal system, and to Valve&#8217;s credit they&#8217;re trying to improve it. Incredipede has been one of the first games to use their new submission system Steam Greenlight. On Greenlight, games are voted for by the general public and the top 10 are accepted onto Steam every month. Being a relatively unheard of unreleased game, Incredipede had little chance of getting enough votes in time to launch with Steam. The oweness is on the developer to bring players in to vote for their game, a challenge that IMO makes the controversy over Greenlight&#8217;s $100 fee seem downright silly. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] As you&#8217;ve probably heard, Valve recently changed the way they accept indie games like Incredipede onto their Steam store. It used to be you&#8217;d email them directly and hear back yay or nay or (more often) nothing. It was obviously an understaffed and un-ideal system, and to Valve&#8217;s credit they&#8217;re trying to improve it. Incredipede has been one of the first games to use their new submission system Steam Greenlight. On Greenlight, games are voted for by the general public and the top 10 are accepted onto Steam every month. Being a relatively unheard of unreleased game, Incredipede had little chance of getting enough votes in time to launch with Steam. The oweness is on the developer to bring players in to vote for their game, a challenge that IMO makes the controversy over Greenlight&#8217;s $100 fee seem downright silly. [&#8230;]</p>
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	<item>
		<title>By: Rafael Ventura</title>
		<link>http://higherorderfun.com/blog/2012/09/06/in-defence-of-steam-greenlight/comment-page-1/#comment-653</link>
		<dc:creator><![CDATA[Rafael Ventura]]></dc:creator>
		<pubDate>Sun, 09 Sep 2012 14:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.com/blog/?p=128#comment-653</guid>
		<description><![CDATA[I mostly agree, except that I think browsing the games is FAR from ideal.

What&#039;s happening right now is that the games are placed randomly through the pages. You click one game, get back and all games are different. You can even see the same game in two consecutive pages, which makes separating the pages useless. It could be just random games that changed every time you hit refresh.

There are various other solutions to organise without giving advantage to anyone. There could be an &quot;oldest&quot; or &quot;newest first&quot;, &quot;alphabetical order&quot; or the like, just so you know which ones you saw without having to browse thorugh them again or even totally missing one because it didn&#039;t show up randomly.

Also I strongly believe that steam will not stop choosing from some indie games without using greenlight, if somehow the game is brilliant on its own.]]></description>
		<content:encoded><![CDATA[<p>I mostly agree, except that I think browsing the games is FAR from ideal.</p>
<p>What&#8217;s happening right now is that the games are placed randomly through the pages. You click one game, get back and all games are different. You can even see the same game in two consecutive pages, which makes separating the pages useless. It could be just random games that changed every time you hit refresh.</p>
<p>There are various other solutions to organise without giving advantage to anyone. There could be an &#8220;oldest&#8221; or &#8220;newest first&#8221;, &#8220;alphabetical order&#8221; or the like, just so you know which ones you saw without having to browse thorugh them again or even totally missing one because it didn&#8217;t show up randomly.</p>
<p>Also I strongly believe that steam will not stop choosing from some indie games without using greenlight, if somehow the game is brilliant on its own.</p>
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		<title>By: George Buckenham</title>
		<link>http://higherorderfun.com/blog/2012/09/06/in-defence-of-steam-greenlight/comment-page-1/#comment-634</link>
		<dc:creator><![CDATA[George Buckenham]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 10:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.com/blog/?p=128#comment-634</guid>
		<description><![CDATA[Auxilium -- It&#039;s worth noting that XBLIG also charges $100.]]></description>
		<content:encoded><![CDATA[<p>Auxilium &#8212; It&#8217;s worth noting that XBLIG also charges $100.</p>
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	<item>
		<title>By: Paulo V. W. Radtke</title>
		<link>http://higherorderfun.com/blog/2012/09/06/in-defence-of-steam-greenlight/comment-page-1/#comment-632</link>
		<dc:creator><![CDATA[Paulo V. W. Radtke]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 03:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.com/blog/?p=128#comment-632</guid>
		<description><![CDATA[Apple charges $100 annually so that you can test (yes,pay to TEST) your games on real iOS devices and upload the game to the AppStore for evaluation. Money that Apple keep for themselves, and people still rave with the service. Then Steam charges $100 for a life time and gives away the money for charity. Users hate Steam for charging them. Strange world, indeed.]]></description>
		<content:encoded><![CDATA[<p>Apple charges $100 annually so that you can test (yes,pay to TEST) your games on real iOS devices and upload the game to the AppStore for evaluation. Money that Apple keep for themselves, and people still rave with the service. Then Steam charges $100 for a life time and gives away the money for charity. Users hate Steam for charging them. Strange world, indeed.</p>
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	<item>
		<title>By: AuxiliumGames</title>
		<link>http://higherorderfun.com/blog/2012/09/06/in-defence-of-steam-greenlight/comment-page-1/#comment-630</link>
		<dc:creator><![CDATA[AuxiliumGames]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 00:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://higherorderfun.com/blog/?p=128#comment-630</guid>
		<description><![CDATA[&quot;Stronger filtering ultimately benefits us all&quot;

This is exactly right.

If anyone disagrees with the necessity for stronger filtering, please turn to the graveyard that is xbox live indie games, and the near death of a brilliant platform: XNA. You can thank the many controller massage games and clones of clones etc. for the public&#039;s relative lack of disinterest there. 

The peer review was just not enough to keep the content quality high enough. Who can blame the users for not wanting to sift through mountains of crap to find something decent? 

Sadly the decent games get missed altogether. For an example: Cthulhu Saves the World made more money on steam in 5 days than it did in a year and a half on XBLIG.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Stronger filtering ultimately benefits us all&#8221;</p>
<p>This is exactly right.</p>
<p>If anyone disagrees with the necessity for stronger filtering, please turn to the graveyard that is xbox live indie games, and the near death of a brilliant platform: XNA. You can thank the many controller massage games and clones of clones etc. for the public&#8217;s relative lack of disinterest there. </p>
<p>The peer review was just not enough to keep the content quality high enough. Who can blame the users for not wanting to sift through mountains of crap to find something decent? </p>
<p>Sadly the decent games get missed altogether. For an example: Cthulhu Saves the World made more money on steam in 5 days than it did in a year and a half on XBLIG.</p>
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