Higher-Order Fun

Game Design & Game Programming

Month: February, 2010

Math for Game Programmers 04 – Operations on vectors

Last time, we introduced vectors, and hopefully that introduction alone would be compelling reason to use vectors where it makes sense to. This time, we’ll discuss common operations associated with vectors, and their many uses. All of these operations are commonly found in vector operation libraries. Length Like we’ve discussed on the previous post, the […]