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Game Design & Game Programming

Tag: diablo

On how Diablo III fails to live up to the Diablo legacy

[Edit: I’m now halfway through Act II, and everything I say stands – and, in fact, the problems have become even more obvious] Diablo III just got released this week, to a spectacularly catastrophic launch day in which almost nobody could play. But once the server loads normalized and the initial hype died out, a surge of […]