Last weekend, the Global Game Jam 2011 was held all over the world, attracting some 6500 people into a challenge to develop a game with the theme of “extinction” in a mere 48 hours.
I was joined by six incredibly talented people (and a few other friends who were supporting us) to make Planetary Plan C, our entry for the event. I was the only programmer, there was one musician, and, for the other five, each took on a mix of the roles of illustration, animation, design, concept art, and story.
For our efforts, we were rewarded with the title of being one of the 10 winners of the GGJ11 according to Gamesauce. It was an incredibly rewarding event, and I highly recommend every aspiring game developer to join such competitions at least once.
The game was written using C++ on an engine that was custom-written by myself, based on SDL and OpenGL. All of the art, music and code (except for the engine) was produced during those 48 hours.
A huge “thank you” to everyone involved!