Higher-Order Fun

Game Design & Game Programming

Global Game Jam 2011 – Planetary Plan C

Last weekend, the Global Game Jam 2011 was held all over the world, attracting some 6500 people into a challenge to develop a game with the theme of “extinction” in a mere 48 hours.

I was joined by six incredibly talented people (and a few other friends who were supporting us) to make Planetary Plan C, our entry for the event. I was the only programmer, there was one musician, and, for the other five, each took on a mix of the roles of illustration, animation, design, concept art, and story.

Planetary Plan C

For our efforts, we were rewarded with the title of being one of the 10 winners of the GGJ11 according to Gamesauce. It was an incredibly rewarding event, and I highly recommend every aspiring game developer to join such competitions at least once.

The game was written using C++ on an engine that was custom-written by myself, based on SDL and OpenGL. All of the art, music and code (except for the engine) was produced during those 48 hours.

The team:

Pedro, Amora, Irene and Rafa from Studio Miniboss;
Karen from Vortex Studios;
Henrique from Sulistas;
and myself.

A huge “thank you” to everyone involved!

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